Each tank includes a painted commander figure, spare
track parts, and additional detail bits including a Mauser
MG42 for the German commander and an M2 Browning
. 50 caliber for our man in the Sherman. The hatches are
hinged and can be displayed open or closed, and the commander figures simply plug into the turrets.
Mastering the Controls
The two-stick controller operates the ta nk as you’d expect as far as
forward/reverse and left/right control—at least mostly. If you operate
the right stick while the tank is motionless, it will pirouette in whatever
direction you push the stick. If you operate the right stick while the tank is
rolling, it will turn in an arc with proportional control. Buttons on top of the
transmitter control the turret, cannon, and machine-gun functions.
rules of engageMent
Each tank can attack and receive fire from the main cannon and machine
gun, with a range of more than 20 feet. When “hit” by the main cannon,
the tank plays an explosion/clattering debris; sound and lights flash within the hull to simulate the hit.
Machine-gun fire counts too, and five machine-gun shots count as one main-cannon hit. Once your tank
receives five hits, it’s disabled—you’ve lost. It pays to bring the fight to your opponent, but you can’t just
blast away indiscriminately. After 40 shots, you have to restart your tank. Use your ammo wisely!